event = {
	id = 16001
        persistent = yes

	country = U03
	name = "j̑I"
	desc = "UAh䂩A@B"

	trigger = {
	} 

	date = { day = 0 month = 7 year = 1939 } 
	offset = 90
        deathdate = { day = 0 month = 0 year = 1990 } 

	action = {
		name = "jFU"
		ai_chance = 33

        command = { trigger = { flag = attack } type = desert_attack which = land value = -33  } 
	command = { trigger = { flag = attack } type = plain_attack which = land value = -33 } 
	command = { trigger = { flag = attack } type = mountain_attack which = land value = -33 } 
	command = { trigger = { flag = attack } type = hill_attack which = land value = -33 } 
	command = { trigger = { flag = attack } type = forest_attack which = land value = -33 } 
	command = { trigger = { flag = attack } type = swamp_attack which = land value = -33 } 
	command = { trigger = { flag = attack } type = jungle_attack which = land value = -33 } 
	command = { trigger = { flag = attack } type = urban_attack which = land value = -33 } 

        command = { trigger = { flag = defense } type = desert_defense which = land value = -33  } 
	command = { trigger = { flag = defense } type = plain_defense which = land value = -33 } 
	command = { trigger = { flag = defense } type = mountain_defense which = land value = -33 } 
	command = { trigger = { flag = defense } type = hill_defense which = land value = -33 } 
	command = { trigger = { flag = defense } type = forest_defense which = land value = -33 } 
	command = { trigger = { flag = defense } type = swamp_defense which = land value = -33 } 
	command = { trigger = { flag = defense } type = jungle_defense which = land value = -33 } 
	command = { trigger = { flag = defense } type = urban_defense which = land value = -33 } 

        command = { trigger = { flag = speed } type = desert_move which = land value = -20  } 
	command = { trigger = { flag = speed } type = plain_move which = land value = -20 } 
	command = { trigger = { flag = speed } type = mountain_move which = land value = -20 } 
	command = { trigger = { flag = speed } type = hill_move which = land value = -20 } 
	command = { trigger = { flag = speed } type = forest_move which = land value = -20 } 
	command = { trigger = { flag = speed } type = swamp_move which = land value = -20 } 
	command = { trigger = { flag = speed } type = jungle_move which = land value = -20 } 
	command = { trigger = { flag = speed } type = urban_move which = land value = -20 } 

	command = { type = setflag which = attack } 
	command = { type = desert_attack which = land value = 33 } 
	command = { type = plain_attack which = land value = 33 } 
	command = { type = mountain_attack which = land value = 33 } 
	command = { type = hill_attack which = land value = 33 } 
	command = { type = forest_attack which = land value = 33 } 
	command = { type = swamp_attack which = land value = 33 } 
	command = { type = jungle_attack which = land value = 33 } 
	command = { type = urban_attack which = land value = 33 } 

	command = { type = clrflag which = defense } 
	command = { type = clrflag which = speed } 
	} 


	action = {
		name = "jFh"
		ai_chance = 33

        command = { trigger = { flag = attack } type = desert_attack which = land value = -33  } 
	command = { trigger = { flag = attack } type = plain_attack which = land value = -33 } 
	command = { trigger = { flag = attack } type = mountain_attack which = land value = -33 } 
	command = { trigger = { flag = attack } type = hill_attack which = land value = -33 } 
	command = { trigger = { flag = attack } type = forest_attack which = land value = -33 } 
	command = { trigger = { flag = attack } type = swamp_attack which = land value = -33 } 
	command = { trigger = { flag = attack } type = jungle_attack which = land value = -33 } 
	command = { trigger = { flag = attack } type = urban_attack which = land value = -33 } 

        command = { trigger = { flag = defense } type = desert_defense which = land value = -33  } 
	command = { trigger = { flag = defense } type = plain_defense which = land value = -33 } 
	command = { trigger = { flag = defense } type = mountain_defense which = land value = -33 } 
	command = { trigger = { flag = defense } type = hill_defense which = land value = -33 } 
	command = { trigger = { flag = defense } type = forest_defense which = land value = -33 } 
	command = { trigger = { flag = defense } type = swamp_defense which = land value = -33 } 
	command = { trigger = { flag = defense } type = jungle_defense which = land value = -33 } 
	command = { trigger = { flag = defense } type = urban_defense which = land value = -33 } 

        command = { trigger = { flag = speed } type = desert_move which = land value = -20  } 
	command = { trigger = { flag = speed } type = plain_move which = land value = -20 } 
	command = { trigger = { flag = speed } type = mountain_move which = land value = -20 } 
	command = { trigger = { flag = speed } type = hill_move which = land value = -20 } 
	command = { trigger = { flag = speed } type = forest_move which = land value = -20 } 
	command = { trigger = { flag = speed } type = swamp_move which = land value = -20 } 
	command = { trigger = { flag = speed } type = jungle_move which = land value = -20 } 
	command = { trigger = { flag = speed } type = urban_move which = land value = -20 } 

	command = { type = setflag which = defense } 
	command = { type = desert_defense which = land value = 33 } 
	command = { type = plain_defense which = land value = 33 } 
	command = { type = mountain_defense which = land value = 33 } 
	command = { type = hill_defense which = land value = 33 } 
	command = { type = forest_defense which = land value = 33 } 
	command = { type = swamp_defense which = land value = 33 } 
	command = { type = jungle_defense which = land value = 33 } 
	command = { type = urban_defense which = land value = 33 } 

	command = { type = clrflag which = attack } 
	command = { type = clrflag which = speed } 
	} 


	action = {
		name = "jF@"
		ai_chance = 34

        command = { trigger = { flag = attack } type = desert_attack which = land value = -33  } 
	command = { trigger = { flag = attack } type = plain_attack which = land value = -33 } 
	command = { trigger = { flag = attack } type = mountain_attack which = land value = -33 } 
	command = { trigger = { flag = attack } type = hill_attack which = land value = -33 } 
	command = { trigger = { flag = attack } type = forest_attack which = land value = -33 } 
	command = { trigger = { flag = attack } type = swamp_attack which = land value = -33 } 
	command = { trigger = { flag = attack } type = jungle_attack which = land value = -33 } 
	command = { trigger = { flag = attack } type = urban_attack which = land value = -33 } 

        command = { trigger = { flag = defense } type = desert_defense which = land value = -33  } 
	command = { trigger = { flag = defense } type = plain_defense which = land value = -33 } 
	command = { trigger = { flag = defense } type = mountain_defense which = land value = -33 } 
	command = { trigger = { flag = defense } type = hill_defense which = land value = -33 } 
	command = { trigger = { flag = defense } type = forest_defense which = land value = -33 } 
	command = { trigger = { flag = defense } type = swamp_defense which = land value = -33 } 
	command = { trigger = { flag = defense } type = jungle_defense which = land value = -33 } 
	command = { trigger = { flag = defense } type = urban_defense which = land value = -33 } 

        command = { trigger = { flag = speed } type = desert_move which = land value = -20  } 
	command = { trigger = { flag = speed } type = plain_move which = land value = -20 } 
	command = { trigger = { flag = speed } type = mountain_move which = land value = -20 } 
	command = { trigger = { flag = speed } type = hill_move which = land value = -20 } 
	command = { trigger = { flag = speed } type = forest_move which = land value = -20 } 
	command = { trigger = { flag = speed } type = swamp_move which = land value = -20 } 
	command = { trigger = { flag = speed } type = jungle_move which = land value = -20 } 
	command = { trigger = { flag = speed } type = urban_move which = land value = -20 } 

	command = { type = setflag which = speed } 
	command = { type = desert_move which = land value = 20 } 
	command = { type = plain_move which = land value = 20 } 
	command = { type = mountain_move which = land value = 20 } 
	command = { type = hill_move which = land value = 20 } 
	command = { type = forest_move which = land value = 20 } 
	command = { type = swamp_move which = land value = 20 } 
	command = { type = jungle_move which = land value = 20 } 
	command = { type = urban_move which = land value = 20 } 

	command = { type = clrflag which = attack } 
	command = { type = clrflag which = defense } 

	} 

} 